Timed CTA cards
A card that appears over the player at a set time: a headline, body copy, an image, and a button. Video → Customize → Timed CTA Cards.Timing
Timing
- Show at: the second the card appears.
- Duration: how long it stays, from 1 to 600 seconds.
Appearance
Appearance
- Template:
pill,banner,card, orfullscreen. - Position:
bottom-right,bottom,top, orcenter. - Headline, body, button text, button URL, image.
Countdown
Countdown
Optional countdown on the card. Set the number of seconds.
A/B variants
A/B variants
Up to 10 weighted variants per card: different headline, body, button text, button
URL or image. Traffic is split by weight.This is a lightweight rotation, not a statistical test: it shows variants by weight
but does not declare a winner. For a decision backed by significance testing, use a
split test.
Fire a pixel when it shows
Fire a pixel when it shows
Tick Facebook or Google to fire that pixel at the moment the card is revealed,
not on page load.
Pixels
Fire Facebook, Google, or custom code at a point in the video. Video → Customize → Pixels.1
Choose the trigger
Fire at a time (
HH:MM:SS) or at a percentage watched (0-100).2
Add the pixel
- Facebook: needs your Pixel ID.
- Google: needs your Conversion ID and Conversion Label.
- Custom: raw HTML or JavaScript.
3
Decide if it repeats
Leave call once on to fire at most once per session.
Firing at 75% watched instead of on page load means you retarget people who actually
heard the offer. If you change one thing on this page, change this.
Watch-time gates
Reveal an element on your page (a buy button, a form, a link) once the viewer has watched enough of the video. Video → Customize → Watch-Time Gates.CSS selector
What to reveal. Comma-separate to reveal several things at once.
1-100
The percentage of the video that must be watched.
fade | slide-down | none
How it appears.
Timed events
Lower level than a CTA card: run an arbitrary action at a time or percentage. Video → Customize → CTA Timed Events.
Each event fires at a time or a percentage, and you choose whether it fires once
or on every subsequent play.
